| CX4 Rules |
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Game Format & Rule Book (CX4™ EDITION)
Game Format & Rule Book CX4™ EDITION Revised April 5th, 2011
1. Roster Limits1.1. Roster Classification Limits1.1.1. Any player that has not been registered on a RXL, MXL or CXBL, roster may play in the CX4. This division will be based on starter/rookie players. If the committee rules that a player is too advanced, he/she will be removed from the CX4 and be placed in the MXL division. 1.2. Roster Size Limits1.2.1. There may be no more than 6 people listed on a roster. 2. Structure2.1. Match Structure2.1.1. Each match consists of a series of games. 2.1.2. Each game starts with 5 minutes of game time. 2.1.3. A team scores 2.1.3.1. 40 points for successfully hanging the flag 2.1.3.2. 20 points for being the first team to pull the flag 2.1.3.3. 5 points per opposing player eliminated 2.1.3.4. 5 points per active player on the team at the end of the game 2.1.4. A match ends at the earliest of: 2.1.4.1. The end of the third game of the match 2.1.4.2. The end of any game where one team has scored at least 170 game points during the match, not including penalty points. 2.2. Scoring2.2.1. Each team scores a number of match points equal to the sum of the team's highest two game scores in the match. 2.2.2. In the event of a tie, ties will be broken by 2.2.2.1. Head-to-head competition, followed by 2.2.2.2. Fewest games played, followed by 2.2.2.3. Most opponents eliminated, followed by 2.2.2.4. Fewest players eliminated, followed by 2.2.2.5. Scores in preceding rounds, most recent round first, followed by 2.2.2.6. Seed into the tournament 2.3. Tournament Structure2.3.1. Teams will be seeded into preliminary round brackets of up to 5 teams. 2.3.1.1. Each team will play a match against each other team in their bracket. 2.3.1.2. Each team will play each of their games in round robin format, playing their first game against each opponent first, followed by their second game against each opponent in the same order, followed by their third game against each opponent, if necessary. 2.3.2. 4 teams will advance directly to the semi-final round. 2.3.2.1. The team with the highest average match score from each preliminary round bracket plus the team with the next highest average match score out of the 3 divisions will advance (wild card). 2.3.3.1. Teams will be seeded into semifinals. 2.3.3.1.1. The 1st seeded team will play one match against the 4th seeded team. 2.3.3.1.2. The 2nd seeded team will play one match against the 3rd seeded team. 2.3.4. The winners of the semifinals matches will play each other for 1st and 2nd place in the Championship match. The losers of the semifinals matches will play each other for 3rd and 4th place in the Consolation match. 2.3.5. All teams must purchase and use tournament XBall Paintballs sold at the current event. 2.3.5.1. Tournament paintballs will be sold at $65/case plus applicable taxes. 2.4. Overtime Games2.4.1. If a semifinal or final match ends in a tie, the match will be extended into overtime. 2.4.1.1. The teams will play a one-on-one overtime game. 2.4.1.2. There will be a 60-second timeout between the previous game and a one-on-one overtime game. 2.4.1.3. There will be a 60-second game time. 2.4.1.4. Each team will select one player to take the field who has not already played a one-on-one overtime game in the current match. 2.4.1.5. The first team to eliminate the other team or to successfully hang the flag wins the match. 2.4.1.6. If a team receives a penalty, the opposing team wins the match. 2.4.1.7. If the game ends without a team winning the match, another one-on-one overtime game will be played. 2.4.1.8. If a team does not have any players who have not already played a one-on-one overtime game in the current match, the team with the highest seed going into the match will win the match. 2.5. Forfeits2.5.1. A team that forfeits a game forfeits the match. 2.5.2. A team that forfeits a match will receive 0 points for the match. 2.5.3. If the forfeiting team’s opponent does not also forfeit the match, the opponent receives the highest of: 2.5.3.1. The average number of match points the opponent scored in their other matches in the current round 2.5.3.2. The average number of match points scored by other teams against the forfeiting team in the current round 3. Penalties3.1. Game Penalties3.1.1. A player who receives a penalty is eliminated. 3.1.2. If an eliminated player receives a minor penalty, a judge eliminates one of the player’s teammates. 3.1.3. If a player receives a major penalty, two of the player’s teammates are eliminated. 3.2. Non-Game Penalties3.2.1. Non-game penalties are assessed against the match score of the most recent game played by the penalized team, or the next game if prior to the start of teams first game in the current round. 3.2.2. A team will have 10 match points deducted for a minor penalty. 3.2.3. A team will have 20 match points deducted for a major penalty. 3.2.4. If an in-game penalty is assessed with insufficient active players remaining to satisfy the penalty, the penalized team will have 20 match points deducted per player to be eliminated in excess of the number of active players. 3.3. Suspensions3.3.1. A player who receives a minor suspension may not play for the remainder of the round in which the suspension occurred and the duration of the following round. 3.4. Markers3.4.1. Markers must be in semi-auto mode; one shot per trigger cycle (no ramping or any type of electronic assisting allowed)
4.1. DISCLAIMER
4.1. The CXBL, its board of directors, branches and its officers and/or divisions has the right to make changes to this rulebook at any time for any reason with or without prior notice.
4.2. The CXBL, its board of directors, branches and its officers and/or divisions is not responsible for any typos, misprints, grammatical or mathematical errors.
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